A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. 'One of the more challenging achievements to arise in Visions of N’ZothMad Worldwill no longer be acquirable once the pre-patch goes live. Each creature in that area must succeed on a DC:15 Intelligence Saving Throw or take 22 (4d8+3) Psychic damage and be stunned for 1 minute. Mind Blast (recharge 5-6): The Faceless One emits maddening whispers of psychic energy in a 60-foot cone. the Faceless One kills the target by extracting and devouring its brain. If this damage reduces the target to 0 hit points. Hit: the target takes 55 (1d10) piercing damage. but Mad World (the FoS for doing 5 mask org and SW solo) is still only completed by less than 1 in 5 players, and KSM: S4 by less than 1 in 10 players. Not sure what the actual completion rate is. If the target is Medium or smaller, it is grappled (escape DC:15).Įxtract Brain: Melee Weapon Attaack: +7 to hit, reach 10ft, one creature grappled and incapacitated by the Faceless One. I still get /salute from people when I wear my 'The Faceless One' or 'The Awakened'. Tentacles: Melee Weapon Attaack: +7 to hit, reach 10ft, one creature, hit: 15 (2d10+4) Bludgeoning Damage. Slam: Melee Weapon Attaack: +7 to hit, reach 10ft, one creature, hit: 15 (2d10+4) Bludgeoning Damage. Multi-Attack: You can make 1 slam attack and 1 Tentacles attack. if you fail dc by 5 or more, you gain a long-term madness. Maddening Visage: you have to make a Wisdom DC:15 save throw or suffer Frightened for 1 minute and gain a short-term madness. Magic Resistance: Has advantage on saves against spells and other magical effects. Senses: Blindsight 120ft, Pass Perception:12 but also has an alien intelligence to it through the insanity. I reduced wisdom, to try and go for the theme that it's "insane". drastically lowering one of its mental stats i'm considering either Charisma or Wisdom. Remove the bonus saving throws, and the skills.Īdd a multi-attack: makes 1 slam, and 1 Tentacle attack.Įssentially i'd be removing the spellcasting, the save throws and the skills.jacking up its Strength and Constitution. (could use help on this one) *keep the tentacle attack Thus far, what i was looking for in it would be thus:Ī bruiser type, (heavy hitter, high hp, but slow)įrightening appearance that induces short-term/longterm madness on save dc or something. Was looking at using the "Mind Flayer" as a basis, but would need advice for heavy editing to modify it. As title suggests, i wanted to go for an GOO themed campaign, and utilize this creature for obvious reasons.